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Racing Rules

RULES ARE SUBJECT TO CHANGE WITHOUT NOTICE, AND ARE JUDGED BY THE RACE DIRECTORS.

General Rules:

- Facility: The racetrack is located at the eastside Home Depot (5005 Marketplace Drive #110, Flagstaff, AZ. 86004) behind the Flagstaff Mall. Electricity is NOT provided at this time, so please make arrangements for power on Race Day.

- Weekend Race Days: Track preparations begin at 7:00am and Registration closes at 9:00am. The track will open for practice once preparations are complete (approximately 9am). No cars are allowed on course during track preparations. Once the track is ready, there will be a half an hour (or more) of Open Practice, split among the different classes. Open Practice is followed by a mandatory drivers’ meeting, then by racing!

- Weekend Race Format: Race Day consists of two qualifying rounds and a round of Mains for all classes. Time permitting; there may be more Open Practice before the Mains.

- Corner Marshaling: After a driver completes a race (either Qualifying or a Main) they are required to Corner Marshal the subsequent race.

- Main Splits: In case a class has more participants than can fit in the A-Main, we will have a B-Main (and C-Main, etc.) so everyone competes in a Main. Depending on the number of drivers in a Class we will “bump-up” the top finishers in each Main to the next Main (ie. the top finisher in the C-Main gets “bumped” into the B-Main, and the top finisher in the B-Main gets “bumped” into the A-Main). The lowest Main will always have a minimum of 4 racers, and the Race Director will determine the number of “bump-ups” on Race Day.

- Minimum Class Size: There must be a minimum of four entries in each class to run. If there are less than four entries, the class will either be run with another similar class or dropped for the day.

- Technical Inspection: Every points-paying Race Day cars will be sent through Technical Inspection to make sure they conform to their class rules. Cars will be sent to Technical Inspection a maximum of 3 times during a Race Day. First, cars are inspected before their first round prior to entering the track (after a car passes tech a “pass” sticker will be applied to that cars’ chassis). Second, the Top Qualifying cars in each class will be re-inspected after their Round 2 (regardless of which round the Top Qualifying time was set). Finally, the top 3 finishers in the A-Main have to pass Technical Inspection before points are awarded. On non-points-paying Race Days Technical Inspection will be random.

- Cost: On Race Weekends the entry fee is $10 per class, per day.  An Entry is one car, in one class, is non-transferrable to other drivers, and is non-refundable.

- “Frequent Racer Cards”: Every paying entry receives one punch on a “Frequent Racer Card.” After 10 punches, the 11th entry is free!

- Inclement Weather: A Race Day is considered “complete,” without refund or rescheduling, if one entire Round of racing is completed. If a Race Day is “rained out” all entries will be credited towards the rescheduled race.

- Racing Conduct: These are family-friendly events with participants of all ages and skill levels involved, so we ask that ALL drivers to be considerate to each other. We understand these are competitions but intentionally impeding another drivers’ race (ie. blocking, purposely crashing someone out of a race, cutting the track, etc.) will NOT be tolerated and risks disqualification for the entire Race Day without refund. Friendly trash talking is encouraged, so get to know your competitors!

Timing & Scoring:

- Transponders: Our scoring system is compatible with any two-wire R/C Transponders (three-wire transponders are NOT compatible). As of 2017, we will no longer have handout transponders. Any racer that does not have a personal transponder will be hand scored (to the best of our ability). We strongly recommend racers make the investment in a transponder so they can have accurate results from their races.

- Points: During the Points Season drivers will collect points based on their finish in the Mains. Points break down as: 1st Place – 100 pts; 2nd Place – 99 pts; 3rd Place – 98 pts; ending with the last qualified car in the class for that Race Day. That way if a car qualifies, but does not complete the Main they will still garner points. There will also be one bonus point awarded to the Top Qualifying (TQ) car in each class. Any car that does not pass Technical Inspection will be disqualified and any points they earned will be given to the car finishing behind them, and so on. If the Top Qualifying car fails Technical Inspection the bonus point for TQ will not be awarded.

- Tie-Breakers: In the event that two racers have the same points at the end of the Points Season, the Tie-Break will go to the driver with the most 1st Place finishes. If they are still tied it will go to the most 2nd Place finishes; then 3rd Places; etc. If there is still a tie, the Tie-Break goes to the driver with the most Top Qualifying bonus points; then to the driver with the highest Dropped Race. Anything beyond that we find it unlikely there will be need for a Tie-Break.

- Dropped Race: Every Points Season will have a predetermined number of Dropped Races (one or two, depending on the length of the Points Season) that will not be factored into a drivers’ score during the Season. Meaning, if a driver has a poor Race, or if they cannot make a Race Day, it could have little to no affect on their overall score for the Season. The lowest score will always be Dropped from the points calculations. **We will be offering two (2) "Drops" for the 2017 Points Series**

- Weather Shortened: A Race Day will garner points only when we have completed one entire Round. Should we only get part way through Round 2, points will be awarded to the Round 1 finishes with no bonus point for TQ (regardless of how far into Round 2 we get). Depending on how far we get into the Main Round, points will be awarded based on the Main Round finishes or grid, and the bonus point for TQ will be earned.

 

Class Rules

WE ARE HAPPY TO RUN ANY CLASSES THAT WE CAN GET ENOUGH DRIVERS TO PARTICIPATE IN (IE. FORMULA 1, EXPERT TOURING CAR, PAN CAR, ETC.), HOWEVER, WE WILL NOT RUN ANY NITRO CLASSES, OR CLASSES LARGER THAN 1/10-SCALE. WE TRY TO GUARANTEE THE CLASSES LISTED BELOW FOR EVERY RACE DAY, AND THEY WILL BE INCLUDED IN OUR POINTS CHAMPIONSHIPS, BUT IT ALSO DEPENDS ON THE PARTICIPATION ON ANY GIVEN RACE DAY. 

IN ALL CLASSES THE ONLY ACCEPTABLE BATTERY PACKS ARE: 6- OR 7-CELL NI-MH, OR 2-CELL (2S) HARDCASE LI-PO'S (SOFTCASE LI-PO’S ARE NOT PERMITTED AND WE NO LONGER ALLOW 3S LI-PO'S). ELECTRONIC BOOST AND TIMING IS NOT ALLOWED BUT MECHANICAL MOTOR TIMING IS ACCEPTABLE.

Road Course Racing:

- 1/12 Pan Car: Any 1/12 Pan Car chassis, 17.5 motor limit, 1-cell (1s) Li-Po battery, foam tires, any body (8-minute qualifiers and 10-minute Main). 

- Mini's (M-Chassis): Tamiya M-Chassis (preferably two-wheel), 60D rubber tires only, stock Tamiya transmission gearing, 20T max pinion, with 17.5 motor limit, and any body. All A-Mains will be a land-rush start (6-minute qualifiers and 8-minute Main).

- 17.5 Touring Car: Any 1/10-scale 4wd Touring Car chassis, rubber tires only, with 17.5 motor limit, 1350g minimum weight (6-minute qualifiers and 8-minute Main). Depending on participation, we will try to split the Championship into a Sportsman and Expert class.

- VTA (Oval also by request): Any 4wd Touring Car chassis with a Vintage Trans Am body (1965-1971), ROAR legal 25.5 motor limit, 1350g minimum weight, vintage wheels (26mm Fronts & 31mm Rears) and specific tires (HPI D-Compound tires #4797 & #4793) (6-minute qualifiers and 8-minute Main). **HPI wheels and tire availability has been limited, so we are investigating another option if stock doen't become avilable before the start of the Championship, but will remain a control tire class**

- Stadium Truck: Open wheel, 2wd Stadium Truck style chassis and body raced over wooden jumps. 13.5 (~3500kv) motor limit, 2.2" foam or rubber tires are acceptable (6-minute qualifiers and 8-minute Main).

- 2wd Buggy: Open wheel, Buggy style chassis and body raced over wooden jumps. 13.5 (~3500kv) motor limit, Buggy style rubber tires only (6-minute qualifiers and 8-minute Main).

- Short Course Truck: Short Course style body and chassis raced over wooden jumps (mixed 2wd & 4wd unless enough cars show up that we can split into two classes). Open motor class, rubber SCT (2.2/3.0) tires only (6-minute qualifiers and 8-minute Main).

****NEW CLASS FOR 2017**** Euro Truck: Tamiya TT-01 Type E specific chassis kit with included box stock brushed ESC and Torque Tuned brushed motor. Any servo, battery (following above battery rules), and radio system is acceptable, but no other upgrades from the kit are allowed (5-minute qualifiers and Main). 

Oval Racing:

Novice: A “run what you brung” 1/10-scale class intended for beginning Racers. No tire or motor limit (5-minute qualifiers and 7-minute Main).

- **RULE CHANGE FOR 2017** Bomber Sprints: Stock 2wd Slash (LCG Chassis upgrade is allowed and recomended), stock Traxxas Titan 12T motor only, any brushed ESC is acceptable, McAllister Sprint Car SCT body, and Duratrax Bandito buggy tires only (the change from Open Bomber body rules and specific tires was decided by class participants for better handling and consistant tires across the competitors) (5-minute qualifiers and Main). 

- Pan Car: NASCAR style, left turn only racing. Foam tires, 17.5 motor limit, HobbyWing JuStock ESC, 38oz weight limit, no wings allowed but spoilers are acceptable (5-minute qualifiers and Main). 

 

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