Hear from us directly about our Races and Special Events!
The racetrack is located at the east-side Home Depot (5005 Marketplace Drive #110, Flagstaff, AZ. 86004) behind the Flagstaff Mall. Electricity is NOT provided at this time, so please make arrangements for power on Race Day.
These are family-friendly events with participants of all ages and skill levels involved, so we ask that ALL drivers to be considerate to each other. We understand these are competitions but intentionally impeding another drivers’ race (ie. blocking, purposely crashing someone out of a race, cutting the track, etc.) will NOT be tolerated and risks disqualification for the entire Race Day without refund. Friendly trash talking is encouraged, so get to know your competitors!
Our races are held on Sundays and generally last the entire day. Track preparations begin at 7:00am and Registration closes at 9:00am. The track will open for practice once preparations are complete (approximately 9am). No cars are allowed on course during track preparations. Once the track is ready, there will be a mandatory drivers’ meeting followed by racing!
Race Day consists of two qualifying rounds and a round of Mains for all classes. Time permitting; there may be some Open Practice time before the first round of qualifying or the Mains.
All Mains and Qualifiers will be 5-minute races (unless stated differently in the Class Rules below).
On Race Weekends the entry fee is $10 per class, per day. An Entry is one car, in one class, is non-transferrable to other drivers, and is non-refundable.
Every paying entry receives one punch on a “Frequent Racer Card.” After 10 punches, the 11th entry is FREE!
Since using reverse is not allowed during races, every driver is required to help wrecked cars get pointed back in the correct direction. After a driver completes their race (either a Qualifier or a Main) they are required to Corner Marshal the subsequent race.
Every points-paying Race Day cars will be sent through Technical Inspection to make sure they conform to their class rules. Cars will be sent to Technical Inspection a maximum of 3 times during a Race Day. First, cars are inspected before their first round prior to entering the track (after a car passes tech a “pass” sticker will be applied to that cars’ chassis). Second, the Top Qualifying cars in each class will be re-inspected after their Round 2 (regardless of which round the Top Qualifying time was set). Finally, the top 3 finishers in the A-Main have to pass Technical Inspection before points are awarded. On non-points-paying Race Days Technical Inspection will be random.
A Race Day is considered “complete,” without refund or rescheduling, if one entire Round of racing is completed. If a Race Day is “rained out” all entries will be credited towards the rescheduled race.
A Race Day will garner points only when we have completed one entire Round. Should we only get part way through Round 2, points will be awarded to the Round 1 finishes with no bonus point for TQ (regardless of how far into Round 2 we get). Depending on how far we get into the Main Round, points will be awarded based on the Main Round finishes or grid, and the bonus point for TQ will be earned.
With the increased participation in our summer series we are now requiring there must be a minimum of four (4) entries in each class in order to run the class. If there are less than four (4) entries, the class will either be run with another similar class or dropped for the day.
In case a class has more participants than can fit in the A-Main, we will have a B-Main (and C-Main, etc.) so everyone competes in a Main. We will “bump-up” the top two finishers in each lower Main to the next Main (ie. the top two finishers in the C-Main get “bumped” into the B-Main, and the top two finishers in the B-Main get “bumped” into the A-Main). The lowest Main will always have a minimum of 4 racers.
Our scoring system is compatible with any AMBrc/MyLaps compatible two-wire R/C Transponders (three-wire transponders are NOT compliant). As of 2017, we no longer have handout transponders. Any racer that does not have a personal transponder will be hand scored (to the best of our ability). We strongly recommend racers make the investment in a transponder so they can have accurate results from their races.
During the Points Season drivers will collect points based on their finish in the Mains. Points break down as: 1st Place – 100 pts; 2nd Place – 99 pts; 3rd Place – 98 pts; ending with the last qualified car in the class for that Race Day. That way if a car qualifies, but does not complete the Main they will still garner points. Any car that does not pass Technical Inspection will be disqualified and any points they earned will be given to the car finishing behind them, and so on. If the Top Qualifying car fails Technical Inspection the bonus point for TQ will not be awarded.
In the event that two racers have the same points at the end of the Points Season, the Tie-Break will go to the driver with the most 1st Place finishes. If they are still tied it will go to the most 2nd Place finishes; then 3rd Places; etc. If there is still a tie, the Tie-Break goes to the driver with the most Top Qualifying bonus points; then to the driver with the highest Dropped Race. Anything beyond that we find it unlikely there will be need for a Tie-Break.
Every Points Season will have a predetermined number of Dropped Races (one or two, depending on the length of the Points Season) that will not be factored into a driver’s score during the Season. Meaning, if a driver has a poor race, or if they cannot make a Race Day, it could have little to no affect on their overall score for the Season. The lowest score will always be “Dropped” from the points calculations. **We will be offering two (2) "Drops" for the 2019 Points Series**
Applicable to ALL CLASSES, the only battery packs allowed are: 6- or 7-cell Ni-MH's or 2-cell (2S) hard-case Li-Po's (unless otherwise stated in a specific Class Rule below). High Voltage two-cell (2S) battery packs are permitted, but all batteries must stay under the maximum, charged voltage of 8.4 Volts. Soft-case Li-Po's are not permitted, and we no longer allow 3-cell (3S) Li-Po's. Electronic boost and timing (programmed in the speed control) is not allowed, but mechanical motor timing is acceptable but cautioned (don't crank the timing so far that your motor blows up...!).
We try to guarantee the Classes listed below for every race day, and they will be included in our Championship Point Series, but is dependent on the participation on any given race day. We are happy to run any Classes that meet the Minimum Class Size Rules that are not specifically listed below (ie. Modified Touring Car, 9-Second Breakout, Formula 1, Mod Oval, etc.); however, we will not run any nitro classes or cars larger than 1/10 scale.
Mostly road-course racing, but we do offer the occasional oval class
A class intended for beginner on-road Racers to try their hands at "keeping it between the lines". VTA rules are recommended, but not required to participate.
Tamiya TT-01 Type E specific chassis kit with included box stock brushed ESC and Torque Tuned brushed motor, any servo and radio system is acceptable. The only approved upgrade is bearings.
Tamiya M-Chassis (two-wheel drive only), spec Tamiya 60D S-Grip rubber tires only (part #53254), either the Hard (#53255) or Super Hard (#54590) inserts, stock Tamiya transmission gearing, 20T max pinion, 17.5 motor limit, any body (vintage or modern, “touring car style” is prohibited), wings are not allowed except for scale looking, injection molded, hard plastic wings. All A-Mains will be a land-rush start.
Any 4wd Touring Car chassis with a Vintage Trans Am body (1965-1971), ROAR legal 25.5T motor limit, 1350g minimum weight, any vintage wheels (26mm Fronts & 31mm Rears) and Protoform Spec VTA tires.
Any 4wd Touring Car chassis with a USGT legal body including McAllister Daytona Prototypes, 10mm wing height limit, ROAR legal 21.5T motor limit, 1350g minimum weight, spec Gravity RC USGT tires and wheels.
Any 1/10-scale 4wd Touring Car chassis, rubber tires only, with 17.5 motor limit, 1350g minimum weight. Depending on participation, we will try to split the Championship into a Sportsman and Expert class.
Any 1/12 Pan Car chassis, 17.5 motor limit, 1-cell (1s) Li-Po battery, foam tires, any body (8-minute qualifiers and Mains).
Stock 2wd Slash (LCG Chassis upgrade is allowed and recomended), stock Traxxas Titan 12T motor and stock Traxxas XL-5 ESC only, McAllister Ascot Modified or Tri-County SCT bodies, and Duratrax Bandito buggy tires only (front tires #DTXC3973, rear tires #DTXC3976).
NASCAR style, left turn only racing. Foam tires, 38oz weight limit, no wings allowed but spoilers are acceptable, spec 17.5 fixed timing HobbyWing motor (#30408006) and JuStock ESC.
Raced over wooden jumps on the pavement
Will be always be a combined class of stadium Trucks and Buggies. Individual chassis rules are as follows: Stadium Truck: Open wheel, 2wd Stadium Truck style chassis and body raced over wooden jumps. 13.5 (~3500kv) motor limit, 2.2" foam or rubber tires are acceptable. Buggy: Open wheel, Buggy style chassis and body raced over wooden jumps. 13.5 (~3500kv) motor limit, Buggy style rubber tires only.
Short Course style body and chassis raced over wooden jumps (mixed 2wd & 4wd unless enough cars show up that we can split into two classes). Open motor class, rubber SCT (2.2/3.0) tires only.
A “run-what-you-brung” 1/10-scale class intended for beginner Racers who want to try Off-Road racing.
Hear from us directly about our Races and Special Events!